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Computing

 

Computing curriculum 

Early Years Foundation Stage – Understanding the world 

The educational programme for understanding the world set out in the EYFS Framework is delivered in our preschool and reception classes in line with the Extend Nursery and Preschool Curriculum and the Extend Reception Curriculum 

Nursery Curriculum

Preschool Curriculum

Reception Curriculum

 

Key Stage 1 and 2 – Computing 

We follow the national curriculum. 

In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’. 

We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2-6. 

TEACH COMPUTING is structured into 6 units for each year group, and each unit is broken down into 6 lessons. 

Alongside Teach Computing ELAN schools use the Project EVOLVE’s UKCIS "Education for a Connected World" digital competencies framework resources to enhance their computing curriculum. 

Curriculum Overview    

  

Term 1  

  

Term 2  

Term 3  

Term 4  

  

Term 5  

Term 6  

Year 1  

Using technology safely and respectfully  

Recording our learning on a learning platform

Programming robots

Understanding uses of information technology beyond school.   

Staying safe online.  

Understanding

PEGI ratings Programming

robots to follow map instructions Digital painting  

Reviewing our learning on a learning platform Using Scratch programming language   

Staying safe online  

Logging on to  laptops independently  Saving and retrieving using familiar

programs independently  

Searching the internet safely  

Taking photographs and accessing elearning  

Year 2  

Information   Technology    

Around Us - Computing systems and networks   

Digital photography   - Creating media  

Programming B

Robot

Algorithms    

Data and information - Pictograms    

Creating media - making music    

Programming B

Introduction to Quizzes    

Year 3  

Computing networks

Connecting

Computers    

Stop-frame Animation    

Programming A

Sequence in

Music    

Branching Databases    

Desktop Publishing    

Programming B

Events and Actions    

Year 4  

The Internet    

Audio Production  

Programming A

Repetition in Shapes    

Data Logging    

Photo Editing    

Programming B

Repetition in    Games    

Year 5  

Computing systems

Sharing

Information    

Programming A

Selection in physical computing  

Data and

Information 

Flat-file    

Databases    

Programming B

Selection in

Quizzes

Creating Media Introduction to vector graphics           

Creating Media Video production

Year 6  

Communication   and collaboration

 Web Page    Creation     

Creating media

3D modelling

Introduction to Spreadsheets    

Programing A  

Variables In    

Games    

Programing B  

Sensing movement

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